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Aniwye 2014

CR 5 monstrosity

Large monstrosity, neutral evil


Armor Class
15 (natural armor)
Hit Points
102 (12d10+36)
Speed
40 ft., climb 20 ft.

STR19 (+4)
DEX14 (+2)
CON16 (+3)
INT8 (-1)
WIS14 (+2)
CHA9 (-1)

Saving Throws
Skills
Perception +6, Stealth +6
Senses
darkvision 60 ft., passive Perception 16
Languages
Common, Giant
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Shapechanger.

The aniwye can use its action to polymorph into a Large ogre or Huge hill giant, or back into its true form, which is a skunk-like monstrosity. Its statistics, other than its size, are the same in each form, with the exception that only the aniwye’s skunk form retains its burrowing and climbing speeds. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Unstable Form.

If the aniwye takes 30 or more points of damage on a single turn while in ogre or giant form, it can immediately shift to its skunk form.

Actions

Multiattack.

In ogre or giant form, the aniwye makes two slam attacks. In skunk form, it makes three attacks: one with its bite and two with its claws.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Rock.

Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.

Deadly Musk (Recharge 5–6).

(Skunk Form Only) The aniwye releases a cloud of highly poisonous musk from its tail in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 24 (7d6) poison damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details