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Ahu-Nixta Drudge 2014

CR 1/2 aberration

Medium aberration, neutral evil


Armor Class
13 (clockwork armor)
Hit Points
26 (4d8+8)
Speed
30 ft., fly 30 ft. (hover)

STR15 (+2)
DEX12 (+1)
CON14 (+2)
INT12 (+1)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft., passive Perception 11
Languages
Deep Speech, Void Speech
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Clockwork Encasement.

The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the drudge can’t live outside its armor and dies when its armor is reduced to 0 hp.

Immutable Form.

The drudge’s clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor.

Innate Spellcasting.

The ahu-nixta’s innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The ahunixta can innately cast the following spells, requiring no material components: At will: fire bolt (1d10) 1/day: fear

Actions

Whirring Blades.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details