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Adult Boreal Dragon 2014

CR 17 dragon

Huge dragon, chaotic neutral


Armor Class
19 (natural armor)
Hit Points
212 (17d12+102)
Speed
40 ft., fly 80 ft., swim 30 ft.

STR25 (+7)
DEX10 (+0)
CON23 (+6)
INT15 (+2)
WIS17 (+3)
CHA16 (+3)

Saving Throws
Dexterity +6, Constitution +12, Wisdom +9, Charisma +9
Skills
Athletics +13, Perception +15, Stealth +6
Resistances
cold
Damage Immunities
fire
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages
Draconic, Giant
Challenge
17 (18,000 XP) · Proficiency Bonus +6

Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Wing Attack (Costs 2 Actions).

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Bite.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cinder Breath (Recharge 5–6).

The dragon exhales a 60-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a DC 20 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect.

The dragon makes a Wisdom (Perception) check.

Tail Attack.

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions).

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Source: Tome of Beasts 2 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details