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Ychen Bannog 2014

CR 11 beast

Gargantuan beast, Unaligned


Armor Class
17 (natural armor)
Hit Points
186 (12d20 + 60)
Speed
50 ft.

STR28 (+9)
DEX10 (+0)
CON21 (+5)
INT3 (-4)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Skills
Resistances
bludgeoning
Condition Immunities
exhaustion
Senses
passive Perception 11
Languages
—
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Siege Monster.

The ychen bannog deals double damage to objects and structures.

Actions

Multiattack.

The ychen bannog makes one Gore attack and two Stomp attacks.

Gore.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the ychen bannog scores a critical hit, it rolls damage dice three times, instead of twice.

Stomp.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Deafening Bellow (Recharge 5–6).

The ychen bannog delivers a fearsome bellow in a 60-foot cone that is audible out to 1 mile. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 44 (8d10) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

Overrun (Recharge 6).

The ychen bannog moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time the ychen bannog enters a creature's space during this move, that creature must make a DC 17 Dexterity saving throw. On a failure, a creature takes 54 (12d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details