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Wind Dragon Wyrmling 2014

CR 1 dragon

Medium dragon, Chaotic Neutral


Armor Class
15 (natural armor)
Hit Points
32 (5d8 + 10)
Speed
80 ft., fly 20 ft.

STR16 (+3)
DEX16 (+3)
CON14 (+2)
INT12 (+1)
WIS11 (+0)
CHA14 (+2)

Saving Throws
Dexterity +5, Constitution +4, Wisdom +2, Charisma +4
Skills
Acrobatics +7, Perception +4, Stealth +5
Resistances
cold
Damage Immunities
lightning
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Draconic, Primordial
Challenge
1 (200 XP) · Proficiency Bonus +2

Elusive.

The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.

Storm Sight.

The dragon can see through areas obscured by fog, mist, clouds, or precipitation.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Tempest Breath (Recharge 5–6).

The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details