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Vile Barber 2014

CR 2 fey

Small fey, Chaotic Evil


Armor Class
14
Hit Points
35 (10d6)
Speed
30 ft.

STR12 (+1)
DEX18 (+4)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA10 (+0)

Saving Throws
Skills
Acrobatics +3, Stealth +6
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin, Sylvan, Umbral
Challenge
2 (450 XP) · Proficiency Bonus +2

Blood Frenzy.

The vile barber has advantage on melee attack rolls against any creature that doesn’t have all its hp.

Actions

Multiattack.

The vile barber makes two Straight Razor attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or lose 3 (1d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Straight Razor.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Instead of dealing damage, the vile barber can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor.

Frightening Cut (Recharge 5–6).

The vile barber makes one Straight Razor attack against a creature it can see within 5 feet of it. If the attack hits and deals damage, the target takes an extra 7 (2d6) necrotic damage, and each creature that can see the attack within 15 feet of the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Hidden Step.

The vile barber magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details