Wiki › Monsters & Creatures

Tosculi Warrior 2014

CR 3 humanoid

Small humanoid, Lawful Evil


Armor Class
15
Hit Points
58 (9d6 + 27)
Speed
60 ft., fly 20 ft.

STR12 (+1)
DEX20 (+5)
CON16 (+3)
INT10 (+0)
WIS12 (+1)
CHA12 (+1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 11
Languages
Tosculi
Challenge
3 (700 XP) · Proficiency Bonus +2

Crowd Tactics.

The tosculi can share its space with up to one other tosculi. While sharing its space with one other tosculi, it has advantage on attack rolls against a creature if the other tosculi in its space isn’t incapacitated.

Hive Sense.

The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home.

Actions

Multiattack.

The tosculi warrior makes one Claw attack and one Stinger attack.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.

Stinger.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Prepare Host.

The tosculi extends the paralysis on a creature within 5 feet of it that was paralyzed by a tosculi's Stinger attack. The paralyzed target must succeed on a DC 13 Constitution saving throw or be paralyzed for 8 hours and no longer makes saving throws to end the paralysis. The paralysis ends if the target takes damage while below half its hp maximum. Otherwise, a spell or effect that cures disease ends this paralysis.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details