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Swarm of Sluaghs 2014

CR 3 fey

Medium fey, Chaotic Evil


Armor Class
13
Hit Points
54 (12d8)
Speed
50 ft., fly 30 ft.

STR6 (-2)
DEX16 (+3)
CON11 (+0)
INT6 (-2)
WIS13 (+1)
CHA10 (+0)

Saving Throws
Skills
Stealth +5
Vulnerabilities
fire
Resistances
bludgeoning, piercing, and slashing
Damage Immunities
cold
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Sylvan
Challenge
3 (700 XP) · Proficiency Bonus +2

Sunlight Weakness.

While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws.

Swarm.

The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can’t regain hp or gain temporary hp.

Actions

Chilling Touch.

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Shadow Stealth.

While in dim light or darkness, the swarm of sluaghs takes the Hide action.

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details