Swarm of Sluaghs 2014
CR 3 fey
Medium fey, Chaotic Evil
While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws.
The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can’t regain hp or gain temporary hp.
Actions
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
While in dim light or darkness, the swarm of sluaghs takes the Hide action.
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details