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Spark 2014

CR 7 elemental

Tiny elemental, Chaotic Neutral


Armor Class
15
Hit Points
104 (16d4 + 64)
Speed
60 ft., fly 10 ft.

STR4 (-3)
DEX20 (+5)
CON18 (+4)
INT10 (+0)
WIS12 (+1)
CHA17 (+3)

Saving Throws
Dexterity +8
Skills
Resistances
thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
lightning
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Primordial
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Elemental Nature.

The spark doesn’t require air, food, drink, or sleep.

Actions

Multiattack.

The spark makes three Electric Touch attacks.

Electric Touch.

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) lightning damage.

Inhabit.

One Humanoid that the spark can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be inhabited by the spark. The spark then disappears, fusing with the target's nervous system, and the target is incapacitated and loses control of its body. The spark now controls the body but doesn't deprive the target of awareness. The spark can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, immunity to being paralyzed, petrified, or unconscious, and its Electric Touch attack. It otherwise uses the inhabited target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details