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Shadow Fey 2014

CR 1/4 humanoid

Medium humanoid, Lawful Evil


Armor Class
15 (chain shirt)
Hit Points
31 (7d8)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON10 (+0)
INT11 (+0)
WIS11 (+0)
CHA13 (+1)

Saving Throws
Skills
Arcana +2, Perception +2
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Elvish, Umbral
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Fey Ancestry.

The shadow fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Sunlight Sensitivity.

While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Shadow Traveler (2/Day).

While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details