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Savager 2014

CR 8 beast

Large beast, Neutral Evil


Armor Class
17 (natural armor)
Hit Points
105 (10d10 + 50)
Speed
20 ft.

STR22 (+6)
DEX14 (+2)
CON21 (+5)
INT2 (-4)
WIS10 (+0)
CHA13 (+1)

Saving Throws
Dexterity +5, Constitution +8
Skills
Perception +3
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 13
Languages
—
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Mighty Swing.

If the savager doesn’t move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn.

Spines.

A creature that touches the savager or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage. In addition, a creature grappled by or grappling the savager takes 5 (2d4) piercing damage at the start of the savager’s turn.

Actions

Multiattack.

The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage as the savager rips into the target.

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details