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Salt Golem 2014

CR 10 construct

Large construct, Unaligned


Armor Class
17 (natural armor)
Hit Points
115 (11d10 + 55)
Speed
20 ft.

STR20 (+5)
DEX9 (-1)
CON20 (+5)
INT3 (-4)
WIS11 (+0)
CHA1 (-5)

Saving Throws
Skills
Athletics +9
Damage Immunities
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands the languages of its creator but can't speak
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Blinding Salt Spray.

When the salt golem takes damage, thousands of tiny salt crystals erupt from the golem’s body, and each creature within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn.

Construct Nature.

The golem doesn’t require air, food, drink, or sleep.

Dehydrating Fists.

The salt golem’s Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 necrotic damage (included in the attack).

Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Magic Resistance.

The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The salt golem makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion.

Slam.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 18 (4d8) necrotic damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details