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Ravenfolk Warrior 2014

CR 3 humanoid

Medium humanoid, Neutral


Armor Class
15 (studded leather armor)
Hit Points
78 (12d8 + 24)
Speed
30 ft.

STR12 (+1)
DEX16 (+3)
CON14 (+2)
INT10 (+0)
WIS15 (+2)
CHA10 (+0)

Saving Throws
Dexterity +5, Wisdom +4
Skills
Deception +2, Perception +4, Stealth +5
Senses
darkvision 120 ft., passive Perception 14
Languages
Common, Feather Speech, Ravenfolk
Challenge
3 (700 XP) · Proficiency Bonus +2

Mimicry.

The ravenfolk warrior can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Rune-Powered Weapons.

The ravenfolk’s weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).

Actions

Multiattack.

The ravenfolk warrior makes one Peck attack and one Runespear attack, or it makes two Longbow attacks. It can replace one attack with a use of Ghost Wings.

Peck.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 4 (1d8) radiant damage.

Runespear.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.

Longbow.

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.

Ghost Wings.

The ravenfolk warrior furiously 'beats' a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 13 Dexterity saving throw or be blinded until the start of its next turn.

Reactions

Odin's Call (Recharge 6).

When the ravenfolk warrior takes damage while below half its hp maximum, it moves up to half its speed without provoking opportunity attacks.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details