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Night Scorpion 2014

CR 3 beast

Large beast, Unaligned


Armor Class
14 (natural armor)
Hit Points
90 (12d10 + 24)
Speed
40 ft.

STR15 (+2)
DEX14 (+2)
CON14 (+2)
INT1 (-5)
WIS9 (-1)
CHA3 (-4)

Saving Throws
Skills
Senses
blindsight 60 ft., passive Perception 9
Languages
—
Challenge
3 (700 XP) · Proficiency Bonus +2

Actions

Multiattack.

The scorpion makes two Claw attacks and one Sting attack.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw. On a failure, the target takes 7 (2d6) poison damage and is blinded for 1 hour. On a success, a creature takes half the damage and isn't blinded. If the target fails the saving throw by 5 or more, it is also poisoned for 1 minute, and it is paralyzed while poisoned in this way. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details