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Naina 2014

CR 11 dragon

Large dragon, Lawful Evil


Armor Class
17 (natural armor)
Hit Points
231 (22d10 + 110)
Speed
120 ft., fly 40 ft.

STR20 (+5)
DEX16 (+3)
CON21 (+5)
INT15 (+2)
WIS18 (+4)
CHA18 (+4)

Saving Throws
Dexterity +7, Constitution +9, Wisdom +8, Charisma +8
Skills
Deception +8, Insight +8, Perception +8, Persuasion +8
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
paralyzed, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 18
Languages
Common, Draconic, Sylvan
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Sense Magic.

The naina senses magic within 120 feet of her at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions

Multiattack.

The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks.

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.

Slam.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.

Breath Weapons (Recharge 5–6).

(True Form Only) The naina uses one of the following breath weapons:

Poison Breath.

The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 40 (9d8) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Paralysis Breath.

The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sleep Breath.

The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a DC 17 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.

Spellcasting.

The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At Will: charm person, dancing lights, silent image
  • 3/Day Each: dispel magic, hypnotic pattern, invisibility
  • 1/Day Each: dimension door, dominate person

Bonus Actions

Change Shape.

The naina transforms into a Medium Humanoid or back into her true form, which is a Dragon. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. It reverts to its true from if she dies.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details