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Mirror Hag 2014

CR 6 fey

Medium fey, Chaotic Neutral


Armor Class
16 (natural armor)
Hit Points
147 (14d8 + 84)
Speed
10 ft., fly 30 ft.

STR15 (+2)
DEX16 (+3)
CON22 (+6)
INT12 (+1)
WIS14 (+2)
CHA19 (+4)

Saving Throws
Skills
Resistances
thunder
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Sylvan
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Confounding Ugliness.

Any Humanoid that starts its turn within 60 feet of the hag and can see the hag’s true form must succeed on a DC 15 Wisdom saving throw or be incapacitated until the start of its next turn. If the Humanoid’s saving throw is successful, it is immune to the hag’s Confounding Ugliness for the next 24 hours.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 5 (2d4) necrotic damage.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) necrotic damage.

Reconfiguring Curse.

The mirror hag curses one creature she can see within 60 feet of her, corrupting its form. The target must make a DC 15 Constitution saving throw. On a success, the target is immune to the hag's Reconfiguring Curse for the next 24 hours. On a failure, the target is cursed, suffering one of the following effects of the hag's choice:

Spellcasting.

The mirror hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

  • At Will: disguise self, ray of enfeeblement
  • 1/Day Each: dispel magic, locate creature

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details