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Mi-Go 2014

CR 5 plant

Medium plant, Neutral Evil


Armor Class
17 (natural armor)
Hit Points
95 (10d8 + 50)
Speed
60 ft., fly 30 ft.

STR16 (+3)
DEX19 (+4)
CON21 (+5)
INT25 (+7)
WIS15 (+2)
CHA13 (+1)

Saving Throws
Strength +6, Constitution +8, Charisma +4
Skills
Arcana +10, Deception +7, Medicine +5, Perception +5, Stealth +7
Resistances
cold, radiant
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages
Common, Void Speech
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Deathly Spores.

When a mi-go dies, its body crumbles into millions of spores. Each creature within 10 feet of the mi-go must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.

Void Traveler.

The mi-go doesn’t require air, food, drink, sleep, or ambient pressure. It requires only minimal exposure to starlight a few times each year to sustain itself.

Actions

Multiattack.

The mi-go makes two Claw or Psychic Bolt attacks.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.

Psychic Bolt.

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 17 (3d6 + 7) psychic damage.

Spore Burst (Recharge 5–6).

The mi-go releases hallucinogenic spores in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details