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Imperial Ghoul 2014

CR 4 undead

Medium undead, Lawful Evil


Armor Class
16 (breastplate)
Hit Points
93 (17d8 + 17)
Speed
15 ft., burrow 30 ft.

STR16 (+3)
DEX14 (+2)
CON12 (+1)
INT13 (+1)
WIS14 (+2)
CHA14 (+2)

Saving Throws
Skills
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Darakhul, Undercommon
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Hungry Dead Nature.

The ghoul requires no air or sleep.

Turning Defiance.

The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead.

Actions

Multiattack.

The imperial ghoul makes one Bite attack and one Claw attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).

Claw.

Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Light Crossbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details