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Greyfur 2014

CR 3 humanoid

Small humanoid, Neutral


Armor Class
13
Hit Points
67 (15d6 + 15)
Speed
20 ft.

STR9 (-1)
DEX16 (+3)
CON12 (+1)
INT16 (+3)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Skills
Acrobatics +5, Stealth +5
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Lemurfolk
Challenge
3 (700 XP) · Proficiency Bonus +2

Glide.

The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can’t gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther.

Actions

Greyfur's Staff.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 5 (2d4) force damage.

Arcane Bolt.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) force damage.

Spellcasting.

The greyfur casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):

  • At Will: light, mage hand, prestidigitation
  • 3/Day Each: color spray, sleep

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details