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Glass Gator 2014

CR 1 beast

Large beast, Unaligned


Armor Class
15 (natural armor)
Hit Points
45 (7d10 + 7)
Speed
50 ft.

STR15 (+2)
DEX14 (+2)
CON12 (+1)
INT4 (-3)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Skills
Perception +2, Stealth +4
Senses
blindsight 60 ft., passive Perception 12
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Amphibious.

The glass gator can breathe air and water.

Constricting Lunge.

If the glass gator jumps at least 10 feet straight toward a target and then hits it with a Claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the gator can make one Constrict attack against it as a bonus action.

Standing Leap.

The glass gator’s long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start.

Transparent.

The glass gator has advantage on Dexterity (Stealth) checks made to hide while underwater or in dim light.

Actions

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Constrict.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained and takes 5 (2d4) poison damage at the start of each of its turns, and the glass gator can't use Constrict on another target.

Reactions

Silt Cloud.

When it takes damage while underwater and within 5 feet of the bottom of a body of water, the glass gator stirs up a 10-foot-radius sphere of silt centered on it. The silt spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a strong current disperses it. The glass gator can then swim up to half its speed. The cloud of silt doesn't move with the glass gator.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details