Feyward Tree 2014
CR 8 construct
Huge construct, Unaligned
If the feyward tree takes cold damage, it has disadvantage on attack rolls and its speed is halved until the end of its next turn.
The feyward tree doesn’t require air, food, drink, or sleep.
The feyward tree’s Razor-Leafed Branch attacks are magical. When the tree hits with its Razor-Leafed Branch, the branch deals an extra 9 (2d8) force damage (included in the attack).
The feyward tree is immune to any spell or effect that would alter its form.
Whenever the feyward tree is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.
The feyward tree has advantage on saving throws against spells and other magical effects.
A creature within 15 feet of a feyward tree that moves away from it provokes an opportunity attack even if the creature takes the Disengage action.
Actions
The feyward tree makes two Razor-Leafed Branch attacks.
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) force damage.
The feyward tree launches a barrage of razor-sharp cold iron leaves from its branches. Each creature within 20 feet of the tree must make a DC 15 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one.
Other versions
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details