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Fate Eater 2014

CR 6 aberration

Medium aberration, Neutral


Armor Class
16 (natural armor)
Hit Points
130 (20d8 + 40)
Speed
40 ft.

STR18 (+4)
DEX12 (+1)
CON14 (+2)
INT18 (+4)
WIS16 (+3)
CHA9 (-1)

Saving Throws
Constitution +5
Skills
Arcana +7, History +7, Insight +6, Religion +7
Condition Immunities
charmed, frightened
Senses
truesight 60 ft., passive Perception 13
Languages
understands all but can't speak, telepathy 100 ft.
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Visionary Flesh.

A creature that eats the flesh of a fate eater must make a DC 15 Constitution saving throw. On a failure, the creature is poisoned for 1 hour. On a success, the creature gains the benefits of the divination spell.

Actions

Multiattack.

The fate eater makes two Bite attacks.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage.

Alter Fate (Recharge 5–6).

The fate eater alters the fate of one creature it can see within 30 feet of it. The creature must make a DC 15 Charisma saving throw. On a failure, the creature takes 36 (8d8) psychic damage, and its fate is altered. Roll a d6 to determine which of the following alterations affects the creature. On a success, the creature takes half the damage, and its fate isn't altered. A creature with an altered fate for 1 minute or less can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, a creature with an altered fate can repeat the saving throw at the end of each long rest, ending the effect on itself on a success.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details