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Far Darrig 2014

CR 3 fey

Small fey, Neutral


Armor Class
14 (hide armor)
Hit Points
84 (13d6 + 39)
Speed
30 ft.

STR17 (+3)
DEX16 (+3)
CON17 (+3)
INT11 (+0)
WIS15 (+2)
CHA17 (+3)

Saving Throws
Charisma +5
Skills
Nature +4, Perception +4, Survival +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Elvish, Sylvan
Challenge
3 (700 XP) · Proficiency Bonus +2

Actions

Multiattack.

The far darrig makes two Antler Glaive attacks.

Antler Glaive.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage or slashing damage (the far darrig's choice) plus 3 (1d6) force damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.

Woodland Friends (1/Day).

The far darrig magically calls 1d4 elk or giant weasels. The called Beasts arrive in 1d4 rounds, acting as allies of the far darrig and obeying its spoken commands. The Beasts remain for 1 hour, until the far darrig dies, or until the far darrig dismisses them as a bonus action.

Bonus Actions

Nimble Woodsman.

The far darrig takes the Dash or Disengage action. The far darrig can use this bonus action only if it is in a forest.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details