Erina 2014
CR 1/4 humanoid
Small humanoid, Neutral
STR9 (-1)
DEX12 (+1)
CON14 (+2)
INT13 (+1)
WIS10 (+0)
CHA11 (+0)
Hardy.
The erina has advantage on saving throws against poison.
Keen Smell.
The erina has advantage on Wisdom (Perception) checks that rely on smell.
Spines.
A creature that touches the erina or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage. In addition, a creature grappled by or grappling the erina takes 2 (1d4) piercing damage at the start of the erina’s turn.
Actions
Dagger.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Sling.
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details