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Erina 2014

CR 1/4 humanoid

Small humanoid, Neutral


Armor Class
12 (leather armor)
Hit Points
22 (4d6 + 8)
Speed
20 ft., burrow 20 ft.

STR9 (-1)
DEX12 (+1)
CON14 (+2)
INT13 (+1)
WIS10 (+0)
CHA11 (+0)

Saving Throws
Skills
Resistances
poison
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Erina
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Hardy.

The erina has advantage on saving throws against poison.

Keen Smell.

The erina has advantage on Wisdom (Perception) checks that rely on smell.

Spines.

A creature that touches the erina or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage. In addition, a creature grappled by or grappling the erina takes 2 (1d4) piercing damage at the start of the erina’s turn.

Actions

Dagger.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Sling.

Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details