Elvish Veteran Archer 2014
CR 3 humanoid
Medium humanoid, Any Alignment
The elvish veteran archer has advantage on Wisdom (Survival) checks to track Beasts and on Intelligence (Nature) checks to recall information about Beasts.
The elvish veteran archer has advantage on saving throws against being charmed, and magic can’t put the archer to sleep.
The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
A longbow deals one extra die of its damage when the archer hits with it (included in the attack). In addition, when the archer makes a ranged attack with a longbow, it doesn’t have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.
Actions
The elvish veteran archer makes three Shortsword attacks or two Longbow attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage.
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Instead of dealing damage, the archer can pin part of the target's clothing or body to the ground or to a nearby wall or tree. If it does so, the target is restrained. A creature, including the target, can take its action to remove the arrow and free the restrained target by succeeding on a DC 14 Strength check.
The elvish veteran archer fires a flurry of arrows in a 15-foot cone. Each creature in the cone must make a DC 14 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.
Other versions
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details