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Einherjar 2014

CR 7 humanoid

Medium humanoid, Chaotic Neutral


Armor Class
18 (chain mail, shield)
Hit Points
119 (14d8 + 56)
Speed
30 ft.

STR19 (+4)
DEX16 (+3)
CON19 (+4)
INT10 (+0)
WIS14 (+2)
CHA11 (+0)

Saving Throws
Skills
Intimidation +6, Perception +5
Resistances
piercing from nonmagical attacks
Senses
truesight 60 ft., passive Perception 15
Languages
Celestial, Common
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Battle Frenzy.

The einherjar has advantage on all attack rolls it makes while it is below 30 hp.

Fearsome Gaze.

The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma (Intimidation) check it makes against a Humanoid.

Runic Weapons.

The einherjar’s weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Actions

Multiattack.

The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available.

Battleaxe.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage.

Celestial Bolt.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8 + 2) radiant damage.

Celestial Blessing (Recharge 5–6).

The einherjar calls on its celestial patrons for one of the following blessings:

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details