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Dwarven Ringmage 2014

CR 7 humanoid

Medium humanoid, Any Alignment


Armor Class
16 (breastplate)
Hit Points
136 (21d8 + 42)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON15 (+2)
INT18 (+4)
WIS12 (+1)
CHA9 (-1)

Saving Throws
Constitution +4, Intelligence +7, Wisdom +4
Skills
Arcana +7, History +7
Resistances
poison
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Dwarvish
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Dwarven Resilience.

The dwarven ringmage has advantage on saving throws against poison.

Actions

Ring Staff.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) acid, cold, fire, lightning, or thunder damage (the ringmage's choice).

Ring Magic.

The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:

Spellcasting.

The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

  • At Will: color spray, mage hand, true strike
  • 3/Day Each: expeditious retreat, fly, haste
  • 1/Day Each: greater invisibility, wall of stone

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details