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Dogmole Juggernaut 2014

CR 5 monstrosity

Large monstrosity, Unaligned


Armor Class
15 (natural armor)
Hit Points
126 (12d10 + 60)
Speed
10 ft., burrow 30 ft.

STR21 (+5)
DEX14 (+2)
CON20 (+5)
INT2 (-4)
WIS10 (+0)
CHA2 (-4)

Saving Throws
Constitution +8
Skills
Senses
blindsight 30 ft., passive Perception 10
Languages
—
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Burrowed Tunnels.

If the juggernaut burrows at half its burrowing speed, it can leave a 10-foot diameter tunnel in its wake.

Relentless (Recharges after a Short or Long Rest).

If the juggernaut takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Stout.

The juggernaut has advantage on Strength and Dexterity checks and saving throws made against effects that would push it or knock it prone.

Actions

Multiattack.

The dogmole juggernaut makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. it: 12 (3d4 + 5) slashing damage.

Reactions

Wormkiller Rage.

When the juggernaut takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 5 (2d4) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The juggernaut can't end this rage willingly.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details