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Deathcap Myconid 2014

CR 4 plant

Medium plant, Neutral Evil


Armor Class
15 (natural armor)
Hit Points
90 (12d8 + 36)
Speed
20 ft.

STR14 (+2)
DEX10 (+0)
CON16 (+3)
INT10 (+0)
WIS11 (+0)
CHA9 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
—
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Sunlight Hypersensitivity.

The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack.

The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks.

Spore-Coated Fist.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.

Eject Spores.

The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details