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Clockwork Beetle Swarm 2014

CR 3 construct

Large construct, Unaligned


Armor Class
14 (natural armor)
Hit Points
52 (8d10 + 8)
Speed
50 ft., fly 30 ft.

STR8 (-1)
DEX16 (+3)
CON12 (+1)
INT1 (-5)
WIS12 (+1)
CHA7 (-2)

Saving Throws
Skills
Resistances
bludgeoning, piercing, slashing
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 11
Languages
—
Challenge
3 (700 XP) · Proficiency Bonus +2

Construct Nature.

The swarm doesn’t require air, food, drink, or sleep.

Magic Resistance.

The swarm has advantage on saving throws against spells and other magical effects.

Swarm.

The swarm can occupy another creature’s space and vice versa, and it can move through any opening large enough for a Tiny Construct. The swarm can’t regain hp or gain temporary hp.

Actions

Bites.

Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer, plus 3 (1d6) poison damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details