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Cavelight Moss 2014

CR 4 plant

Large plant, Unaligned


Armor Class
15 (natural armor)
Hit Points
95 (10d10 + 40)
Speed
15 ft.

STR20 (+5)
DEX10 (+0)
CON18 (+4)
INT1 (-5)
WIS13 (+1)
CHA5 (-3)

Saving Throws
Skills
Resistances
acid, cold, fire; slashing from nonmagical attacks
Condition Immunities
charmed, deafened, frightened, paralyzed, prone, stunned, unconscious
Senses
tremorsense 60 ft., passive Perception 11
Languages
—
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Variable Illumination.

The cavelight moss sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The moss can alter the radius as a bonus action.

Actions

Multiattack.

The cavelight moss makes two Tendrils attacks. If both attacks hit a Large or smaller creature, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and at the start of each of the target's turns, it must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. The cavelight moss then gains 5 temporary hp. A creature that succeeds on the saving throw can't suffer further levels of exhaustion from the cavelight moss's grapple for the next 24 hours. The cavelight moss can have only one creature grappled at a time.

Tendrils.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details