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Beggar Ghoul 2014

CR 1/2 undead

Medium undead, Chaotic Evil


Armor Class
12
Hit Points
13 (3d8)
Speed
30 ft.

STR10 (+0)
DEX15 (+2)
CON10 (+0)
INT12 (+1)
WIS11 (+0)
CHA14 (+2)

Saving Throws
Skills
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Undercommon
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Hungry Dead Nature.

The ghoul requires no air or sleep.

Pack Tactics.

The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Savage Hunger.

Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details