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Bear King 2014

CR 12 fey

Medium fey, Lawful Neutral


Armor Class
18 (natural armor)
Hit Points
133 (14d8 + 70)
Speed
40 ft.

STR21 (+5)
DEX10 (+0)
CON20 (+5)
INT12 (+1)
WIS18 (+4)
CHA16 (+3)

Saving Throws
Strength +9, Dexterity +4, Wisdom +8
Skills
Athletics +9, Intimidation +7, Perception +8
Resistances
cold
Damage Immunities
poison; bludgeoning, slashing, and piercing from nonmagical attacks not made with cold iron weapons
Condition Immunities
poisoned
Senses
darkvision 120 ft., truesight 10 ft., passive Perception 18
Languages
Common, Elvish, Giant, Sylvan
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Honeyed Weapons.

Radiant, magical honey drips from the Bear King’s paws and coats his weapons, making his weapon attacks magical. When the Bear King hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Keen Smell.

The Bear King has advantage on Wisdom (Perception) checks that rely on smell.

Legendary Resistance (3/Day).

If the Bear King fails a saving throw, he can choose to succeed instead.

Regeneration (Bear or Hybrid Form only).

The Bear King regains 10 hp at the start of his turn if he has at least 1 hp.

Actions

Multiattack.

The Bear King makes one Bite attack and two Claw attacks, or he makes three Maul or Honey Bolt attacks. If two Maul attacks hit one Large or smaller creature, the target must succeed on a DC 17 Strength saving throw or be knocked prone.

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 13 (3d8) radiant damage. The target must succeed on a DC 17 Dexterity saving throw or take 9 (2d8) radiant damage at the start of each of its turns, as radiant honey sticks to the wound. Any creature can take an action to remove the honey from the wound with a successful DC 14 Wisdom (Medicine) check. The honey dissolves if the target receives magical healing.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 13 (3d8) radiant damage.

Maul.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) radiant damage.

Honey Bolt.

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) radiant damage.

Bonus Actions

Change Shape.

The Bear King transforms into a Large brown bear, or a Large bear-Humanoid hybrid, or back into his true form, which is Fey. His statistics other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. The Bear King reverts to his true form if he dies.

Move.

The Bear King moves up to his speed without provoking opportunity attacks.

Honey Toss.

The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn.

Frightful Roar.

The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.

Legendary Actions

Move.

The Bear King moves up to his speed without provoking opportunity attacks.

Honey Toss.

The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn.

Frightful Roar (Costs 2 Actions).

The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details