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Angatra 2014

CR 6 undead

Medium undead, Neutral Evil


Armor Class
17 (natural armor)
Hit Points
85 (10d8 + 40)
Speed
50 ft.

STR14 (+2)
DEX20 (+5)
CON18 (+4)
INT8 (-1)
WIS12 (+1)
CHA15 (+2)

Saving Throws
Skills
Perception +4, Stealth +8
Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
the languages it knew in life
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Agonizing Gaze.

When a creature that can see the angatra’s eyes starts its turn within 30 feet of the angatra, the angatra can force it to make a DC 13 Charisma saving throw if the angatra isn’t incapacitated and can see the creature. On a failed saving throw, the creature’s pain threshold lowers, and it becomes vulnerable to all damage types until the end of its next turn.

Ancestral Wrath.

The angatra immediately recognizes any individual descended from its tribe. It has advantage on attack rolls against such creatures, and those creatures have disadvantage on saving throws against the angatra’s traits and attacks.

Undead Nature.

The angatra doesn’t require air, food, drink, or sleep.

Actions

Multiattack.

The angatra makes two Claw attacks.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details