Waverider 2014
CR 4 humanoid
Medium humanoid, neutral good
As a bonus action, the waverider can transform into a hunter shark or giant octopus. While in this form, the waverider cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the waverider is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in fishform for up to 3 hours, and can enter fishform twice, regaining expended uses after completing a short or long rest.
Whenever the waverider casts a spell of 1st level or higher that affects a nonhostile creature, that creature regains 3 hit points (in addition to any healing the spell may provide).
The waverider can speak with and understand aquatic plants and animals.
The waverider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, poison spray, resistance
- 1st Level (4 slots): cure wounds, create or destroy water, healing word
- 2nd Level (3 slots): animal messenger, enhance ability, lesser restoration
- 3rd Level (3 slots): conjure animals (aquatic beasts only), water walk, water breathing
- 4th Level (1 slots): control water
Actions
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Attacks with this weapon while underwater are not made with disadvantage.
Source: Tal'dorei Campaign Setting (Green Ronin Publishing) · License: OPEN GAME LICENSE Version 1.0a details