Wiki › Monsters & Creatures

Skydancer 2014

CR 5 humanoid

Medium humanoid, chaotic neutral


Armor Class
14
Hit Points
63 (14d8)
Speed
30 ft., fly 60 ft.

STR10 (+0)
DEX18 (+4)
CON10 (+0)
INT12 (+1)
WIS16 (+3)
CHA11 (+0)

Saving Throws
Dexterity +7
Skills
Senses
passive Perception 16
Languages
Common, Druidic, Primordial (Auran)
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Evasion.

If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Flyby.

The skydancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Skysail.

The skydancer flies with a special weapon called a skysail (see pg. 45). While the skysail’s wings are extended, the skydancer can cast levitate at will, and can spend an action to cast fly on itself (no concentration required) for up to 1 minute once per day. This use of fly instantly replenishes when in an area of powerful air elemental magic.

Spellcasting.

The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): guidance, shillelagh
  • 1st Level (4 slots): fog cloud, entangle, jump
  • 2nd Level (2 slots): gust of wind, skywrite

Actions

Multiattack.

The skydancer makes two skysail staff attacks.

Skysail Staff.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failure or half as much damage on a success.

Reactions

Slow Fall.

When the skydancer takes falling damage, it may reduce the damage by half.

Source: Tal'dorei Campaign Setting (Green Ronin Publishing) · License: OPEN GAME LICENSE Version 1.0a details