Firetamer 2014
CR 7 humanoid
Medium humanoid, neutral good
As a bonus action, the firetamer can transform into a fire elemental. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest.
The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, mending, produce flame
- 1st Level (4 slots): cure wounds, faerie fire, longstrider, jump
- 2nd Level (3 slots): flame blade, heat metal, lesser restoration
- 3rd Level (3 slots): daylight, dispel magic, protection from energy
- 4th Level (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental
Actions
The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage. Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.
Source: Tal'dorei Campaign Setting (Green Ronin Publishing) · License: OPEN GAME LICENSE Version 1.0a details