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Warhorse 2014

CR 1/2 beast

Large beast, unaligned


Armor Class
11
Hit Points
19 (3d10+3)
Speed
60 ft.

STR18 (+4)
DEX12 (+1)
CON13 (+1)
INT2 (-4)
WIS12 (+1)
CHA7 (-2)

Saving Throws
Strength +0, Dexterity +0, Constitution +0, Intelligence +0, Wisdom +0, Charisma +0
Skills
Acrobatics +0, Animal Handling +0, Arcana +0, Athletics +0, Deception +0, History +0, Insight +0, Intimidation +0, Investigation +0, Medicine +0, Nature +0, Perception +0, Performance +0, Persuasion +0, Religion +0, Sleight Of Hand +0, Stealth +0, Survival +0
Senses
passive Perception 11
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Trampling Charge.

If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Environments: Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details