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Phase Spider 2014

CR 3 monstrosity

Large monstrosity, unaligned


Armor Class
13 (natural armor)
Hit Points
32 (5d10+5)
Speed
30 ft., climb 30 ft.

STR15 (+2)
DEX15 (+2)
CON12 (+1)
INT6 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 10
Languages
—
Challenge
3 (700 XP) · Proficiency Bonus +2

Ethereal Jaunt.

As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb.

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker.

The spider ignores movement restrictions caused by webbing.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Environments: Caves, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ruins, Shadowfell, Astral Plane, Ethereal Plane, Feywild, Underworld, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details