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Orc 2014

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
13 (hide armor)
Hit Points
15 (2d8+6)
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON16 (+3)
INT7 (-2)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Skills
Intimidation +2
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Orc
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Environments: Arctic or Tundra, Forest or Jungle, Grassland or Plains, Hills, Mountain, Swamp or Marsh, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details