Orc 2014
CR 1/2 humanoid
Medium humanoid, chaotic evil
STR16 (+3)
DEX12 (+1)
CON16 (+3)
INT7 (-2)
WIS11 (+0)
CHA10 (+0)
Aggressive.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Environments: Arctic or Tundra, Forest or Jungle, Grassland or Plains, Hills, Mountain, Swamp or Marsh, Underworld
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details