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Mule 2014

CR 1/8 beast

Medium beast, unaligned


Armor Class
10
Hit Points
11 (2d8+2)
Speed
40 ft.

STR14 (+2)
DEX10 (+0)
CON13 (+1)
INT2 (-4)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Strength +0, Dexterity +0, Constitution +0, Intelligence +0, Wisdom +0, Charisma +0
Skills
Acrobatics +0, Animal Handling +0, Arcana +0, Athletics +0, Deception +0, History +0, Insight +0, Intimidation +0, Investigation +0, Medicine +0, Nature +0, Perception +0, Performance +0, Persuasion +0, Religion +0, Sleight Of Hand +0, Stealth +0, Survival +0
Senses
passive Perception 10
Languages
—
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Beast of Burden.

The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed.

The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Hooves.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Environments: Grassland or Plains, Hills, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details