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Lamia 2014

CR 4 monstrosity

Large monstrosity, chaotic evil


Armor Class
13 (natural armor)
Hit Points
97 (13d10+26)
Speed
30 ft.

STR16 (+3)
DEX13 (+1)
CON15 (+2)
INT14 (+2)
WIS15 (+2)
CHA16 (+3)

Saving Throws
Skills
Deception +7, Insight +4, Stealth +3
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Innate Spellcasting.

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Multiattack.

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch.

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Environments: Desert, Grassland or Plains, Hills, The Abyss

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details