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Kobold 2014

CR 1/8 humanoid

Small humanoid, lawful evil


Armor Class
12
Hit Points
5 (2d6-2)
Speed
30 ft.

STR7 (-2)
DEX15 (+2)
CON9 (-1)
INT8 (-1)
WIS7 (-2)
CHA8 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 8
Languages
Common, Draconic
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Pack Tactics.

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Sunlight Sensitivity.

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ruins, Plane of Earth, Swamp or Marsh, Underworld, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details