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Grimlock 2014

CR 1/4 humanoid

Medium humanoid, neutral evil


Armor Class
11
Hit Points
11 (2d8+2)
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON12 (+1)
INT9 (-1)
WIS8 (-1)
CHA6 (-2)

Saving Throws
Skills
Athletics +5, Perception +3, Stealth +3
Condition Immunities
blinded
Senses
blindsight 3010 ft., passive Perception 13
Languages
Undercommon
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Blind Senses.

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell.

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage.

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Environments: Caves, Ruins, Sewer, Shadowfell, Plane of Earth, Tomb, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details