Grimlock 2014
CR 1/4 humanoid
Medium humanoid, neutral evil
STR16 (+3)
DEX12 (+1)
CON12 (+1)
INT9 (-1)
WIS8 (-1)
CHA6 (-2)
Blind Senses.
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell.
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage.
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Environments: Caves, Ruins, Sewer, Shadowfell, Plane of Earth, Tomb, Underworld
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details