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Goblin 2014

CR 1/4 humanoid

Small humanoid, neutral evil


Armor Class
15 (leather armor, shield)
Hit Points
7 (2d6)
Speed
30 ft.

STR8 (-1)
DEX14 (+2)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA8 (-1)

Saving Throws
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Environments: Arctic or Tundra, Caves, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ruins, Sewer, Feywild, Swamp or Marsh, Underworld, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details