Goblin 2014
CR 1/4 humanoid
Small humanoid, neutral evil
STR8 (-1)
DEX14 (+2)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA8 (-1)
Nimble Escape.
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Environments: Arctic or Tundra, Caves, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ruins, Sewer, Feywild, Swamp or Marsh, Underworld, Urban
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details