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Giant Sea Horse 2014

CR 1/2 beast

Large beast, unaligned


Armor Class
13 (natural armor)
Hit Points
16 (3d10)
Speed
swim 40 ft.

STR12 (+1)
DEX15 (+2)
CON11 (+0)
INT2 (-4)
WIS12 (+1)
CHA5 (-3)

Saving Throws
Skills
Senses
passive Perception 11
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Charge.

If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing.

The sea horse can breathe only underwater.

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Environments: Ocean

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details