Giant Sea Horse 2014
CR 1/2 beast
Large beast, unaligned
STR12 (+1)
DEX15 (+2)
CON11 (+0)
INT2 (-4)
WIS12 (+1)
CHA5 (-3)
Charge.
If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing.
The sea horse can breathe only underwater.
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Environments: Ocean
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details