Wiki › Monsters & Creatures

Ettin 2014

CR 4 giant

Large giant, chaotic evil


Armor Class
12 (natural armor)
Hit Points
85 (10d10+30)
Speed
40 ft.

STR21 (+5)
DEX8 (-1)
CON17 (+3)
INT6 (-2)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Giant, Orc
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Two Heads.

The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful.

When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack.

The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Environments: Hills, Mountain, Ruins, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details