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Elf, Drow 2014

CR 0 humanoid

Medium humanoid, neutral evil


Armor Class
15
Hit Points
13
Speed
—

STR10 (+0)
DEX14 (+2)
CON10 (+0)
INT11 (+0)
WIS11 (+0)
CHA12 (+1)

Saving Throws
Skills
Perception +2, Stealth +4
Senses
passive Perception 12
Languages
—
Challenge
0 (0 XP) · Proficiency Bonus +2

Actions

Hand Crossbow.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details