Wiki › Monsters & Creatures

Dragon Turtle 2014

CR 17 dragon

Gargantuan dragon, neutral


Armor Class
20 (natural armor)
Hit Points
341 (22d20+110)
Speed
20 ft., swim 40 ft.

STR25 (+7)
DEX10 (+0)
CON20 (+5)
INT10 (+0)
WIS12 (+1)
CHA12 (+1)

Saving Throws
Dexterity +6, Constitution +11, Wisdom +7
Skills
Resistances
fire
Senses
darkvision 120 ft., passive Perception 11
Languages
Aquan, Draconic
Challenge
17 (18,000 XP) · Proficiency Bonus +6

Amphibious.

The dragon turtle can breathe air and water.

Actions

Multiattack.

The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath.

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Environments: Coast, Desert, Ocean, Plane of Water

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details