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Cloud Giant 2014

CR 9 giant

Huge giant (Giants), neutral good (50%) or neutral evil (50%)


Armor Class
14 (natural armor)
Hit Points
200 (16d12+96)
Speed
40 ft.

STR27 (+8)
DEX10 (+0)
CON22 (+6)
INT12 (+1)
WIS16 (+3)
CHA16 (+3)

Saving Throws
Constitution +10, Wisdom +7, Charisma +7
Skills
Insight +7, Perception +7
Senses
passive Perception 17
Languages
Common, Giant
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Innate Spellcasting.

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form

Keen Smell.

The giant has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack.

The giant makes two morningstar attacks.

Morningstar.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock.

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Environments: Mountain, Plane of Air

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details